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Even if you have never programmed before, you can install 3Impact on your system and compile a mini-game in minutes!
3Impact is not only a great game engine. It is also an amazing tool to learn game programming, step-by-step!
3Impact engine can interactively play your own 3D models as bodies in a space that obeys physics laws. And you can model any scenery by using your favorite modeler and directly use it in your games as a solid environment.
Dungeons, race-tracks, entire planets, anything can be rendered as a collision-capable body. Learn, step-by-step, how to bring your 3D objects to life!
A couple of lines of code will enable accurate and hardware-rendered volumetric shadows for your 3D models.
What makes 3Impact Game Engine unique?
Integrated system.
It’s not a physics engine. It’s not a rendering engine. And it’s not a network game engine either. It is all these things together! We have already smoothly blended all the systems together for you!
An incomparable, crystal clear interface that you can access by using your favorite language. The officially supported platform is C++. The following platforms are also supported by individual community members or groups: .NET languages (C#, VB.net etc), Dev-C++, Delphi, Framework Pascal, BlitzMax.
Rock-solid collision detection. You can’t find anywhere else such a stable collision detection algorithm. Just put your 3d objects into your 3d scenery and let the engine deal with per-polygon collision detection and response for you!
No engine-specific world editor. You don’t need it! Design/compose your worlds with your favorite 3d modeler and render them in your games.
Network-synchronized simulation. Your simulations can run, in synchrony, on multiple LAN or Internet connected computers. They can be remotely controlled real-time. Unique algorithm! Tailored to 3Impact dynamics system!
Here are some key features of “3Impact Game Engine”:
· Available both as a standard Windows .DLL (powerful, flexible) and as an .EXE file (intuitive mod-coding style).
· Almost all programming languages supported (DLL version only).
· Powerful and crystal clear set of API functions for maximum productivity.
· Flexibility! Use high level functions that do the hard work behind the scenes, or use low level functions to manage the engine down to vertex buffer manipulation, mesh-specific rendering mode, etc.
· Integrated rendering, physics and network engines.
· No need of engine-specific world editor, just use your favorite 3d modeler!
3D Rendering
· Programmable visual effects (HLSL-based, .fx/.fxo shaders).
· Built-in, per pixel lighting, bump-mapping, bumped environment mapping.
· Hardware rendered dynamic volumetric shadows (fast!).
· Hardware rendered trail and particle systems (fast!), with programmable gravity, air-resistance, ‘melting’ and ‘burnout’ effects.
· Dynamic sun-like and local colored lights.
· DirectX skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), mesh morphing, texture animation!
· Retrieve each single bone’s 3d location, runtime (e.g. attach a gun to an arm)!
· Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports.
· Classic and dynamic reflection mapping, true mirror surfaces.
· Real-time rendering of refractive solids (crystal, tinted glass, water, etc).
· Alpha texture mapping, all available blend methods, advanced management of transparency sorting.
2D Rendering
· Print functions performing fast text rendering and animation. Fully customizable graphics font sets!
· Animated 2d objects can be any shape, as small as a single pixel (per pixel animation) or many times bigger than the screen (scrolling, old-style 2d shoot’em up games, etc). They can be scaled, stretched, rotated.
· Fully programmable sprite transparency and master-color (fading, flashing, etc).
· Full-screen and windowed rendering of standard Windows dialogs (default message boxes and custom dialogs with custom controls).
Networking
· Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
· DirectPlay’s client/server based networking supporting LAN and Internet connections.
· Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.
Collision detection and physics
· Built-in, rock solid physics, accurate collision detection and response.
· Ultra-fast ray collision checking (line of sight testing, obstacle detection, etc).
· Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (ultra-realistic car dynamics, accurate driving simulations, etc).
· Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.
Sounds / Music
· Dynamic 3d sound sources providing easy integration with physics simulation.
· Global (position-independent) stereo and mono sounds/music.
· Support for .wav and .ogg formats.
· Dynamic start/stop/pause/resume control.
· Fully hardware processed playing and mixing (while sound card chip works, main CPU is free for other tasks!).
Documentation
· Complete (compile and go) examples provided with fully commented source code.
· Extensive programmer reference covering all available API functions.
· Detailed step-by-step tutorials.
· Prompt technical support (e-mail).
· Responsive community (online forum).
API
· Resource loading from both file and memory (for advanced database manipulation, data encryption, etc).
· Powerful math and 3d transformation functions.
· Complete and straightforward support for keyboard, mouse, joystick, gamepads, steering wheels and other input devices.
· Specific functions to dynamically control/retrieve core engine behavior/stats (frame rate, display mode, global rendering settings, etc).
· Specific functions to manage simulation recording/replay, game state save/load, etc.
· Specific functions to save rendered frames as image sequences, to build .avi/.mpeg clips of the simulation.
Requirements:
· The latest DirectX version.
Limitations:
· The demo showcases the capabilites of 3Impact Game Engine but has no other practical functionality.
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3Impact Game Engine Crack + PC/Windows
3Impact Game Engine Torrent Download is a powerful dynamic game programming tool which can be used by anyone with a little programming knowledge. The tool includes an in-depth documentation which explains every single function and teaches you the basics of programming and dynamic games development.
3Impact includes a powerful game engine which is extremely easy to use and requires no programming knowledge.
The engine integrates seamlessly with DirectX: 3D models imported to the engine will be rigorously collidable and the engine will automatically manage the 3D collision response and rendering.
The engine implements physics simulation including:
· 3D collision detection (static and per-polygon).
· 3D collision response (breakable joints, flexible gearwheels, etc).
· 2D ray collision detection.
· Rigid body simulation including rigid body tree generation.
· Physically based dynamics: rigid body ‘friction’, elastic collisions and spring forces.
· Efficient ragdoll physics.
· Pseudo-collision test and closest point collision test.
· Highly optimized 3D ray tracing.
· Quality 3D sound and music playback.
· Impressive visual effects such as dynamic shadows (dynamic hard-shaded shadows and objects-based shadows), scale-based shadows, hard-edged loop lights, normal mapping, bump mapping, bump mapping with soft shadows, etc.
3D graphics can be very complicated, but it all comes down to the 3D graphics API which developers use to render 3D graphics and move 3D models. In today’s market most games use a specialized tool set, like Direct3D, to render 3D graphics and DirectX to move 3D models.
3Impact Game Engine is not a 3D API. It is a 3D game engine. And its API is more powerful and flexible than Direct3D.
New features of 3Impact Game Engine:
· Mid-2010 a complete rewrite of the engine to take advantage of Direct3D 10 shader programming. It was
extended with powerful new shaders, improved ray tracing, more versatile material and shadow
renders, support for 32-bit glDrawPixels and a new FBO based renderer, custom shaders, upgraded engine
logic, integration with the physics simulation, support for real-time ray tracing.
· Since version 1.2.3.0 the engine includes light sources to realistically light up any 3D scene.
The engine supports dynamic scene light sources. The light sources can be program
3Impact Game Engine Crack [Latest-2022]
The 3D Impact Engine provides fast, tool-free, high quality 3D OpenGL based graphics (support for Direct3D and OpenGL). It is especially designed to be compatible with any type of 3D modeler and allows you to model 3D objects, animate them and render them into your existing 2D games.
It has an integrated, powerful physics simulation engine that supports fully deformable polygon meshes and, thus, offers highly realistic interactive environments (collision detection and response). The physics engine also supports animated characters, rigid bodies, rigid objects, soft bodies, tensile structures, wheels and other wheeled vehicles, non-linear bodies and characters and walking, jumping or falling mechanics. This allows you to model vehicles, human bodies and other movable items in a non-rigid, interactive way. In addition, it provides a physics functions for both rigid and deformable objects and their dynamics simulation (gravity, collisions, reaction forces).
The 3D Impact Engine provides fast, fast, hardware-rendered volumetric shadows and environmental lighting for your 3D objects. Unlike traditional game engines, the 3D Impact Engine engine does not require you to build your own collision detection system. Instead, the 3D Impact Engine will handle collision detection for you. With this you will have the freedom to focus on other tasks in your game, be it physics, navigation, animation, sound or implementation of your game logic.
Also, the 3D Impact Engine provides an integrated networking engine that synchronizes two or more connected computers (Windows or Windows-based). The 3D Impact Engine uses UDP (Internet protocol). UDP offers maximum performance over the Internet or other LAN-based communication networks. If you want to run your games on your LAN, you can choose any type of protocol.
The above features as well as the broad API in the 3D Impact Engine allow the 3D Impact Engine to interact with external models and scripts. Here you can use not only 3D objects but also physics scripts, scripts for surface rendering and scripts to control particle effects, animations and more! This feature is used for some examples in the screenshots.
The 3D Impact Engine has built-in stereo 3D sound and music mixing capabilities. Besides these, the 3D Impact Engine can also load audio files from both.wav and.ogg format.
Information and Updates
Free demos are available for PC.
The PC demos are made available in.CAB or.MSI format.
Click here to download the latest 3dImpactDem
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3Impact Game Engine Crack Activation Code Free PC/Windows [2022]
3Impact is a powerful and easy to use 3D engine that can easily create your next adventure game, 3D anime, 3D simulation, 3D sports game, flight simulation, or a robot prototype. It is not only a 3D graphic engine, but is also a powerful and easy-to-use physics engine (physics can be simulated by the game engine or by the game), a networking engine, a built-in sound engine, a debugging and event logging system, a command line interface, a scripted event manager, and a lot of useful functions.
The database (DB) functions make it easy to store and manipulate huge amounts of data. Powerful animation functions makes it easy to create dynamic animated 3D scenes.
3D games and simulations can be realistically designed and played by creating “virtual” 3D models (meshes) using your own 3D modeling software and then quickly editing them. Using 3D modeling tools like 3D Max, 3D Studio or Maya or creating your own 3D models, you can then load them into your 3D adventures. All the 3D models can easily be synchronized with the physics (simulation) engine using the official synchronization API and quickly tested using the entity collider component.
This is exactly the same concept than with a real life physics engine: instead of having to program the whole physics by yourself, you can take advantage of the already available (and proven) functions of the 3Impact physics engine to get what you want.
You can even take advantage of the physics engine not only for games, but also for other applications like animation, 3D design, 3D drawing, and 3D simulation.
3Impact Game Engine is the beginning of something big and can be seen as one of the first test-beds of the Massively Multiplayer Games (MMG) technology. And that makes it a perfect engine to start learning to code for this new direction in computer game development.
3Impact Game Engine can be used for both educational and commercial purposes. Licensing is possible and commercial licenses are already available, see the 3Impact technical documentation for details.
The latest version of 3Impact Game Engine and source-code is available at the official website: www.3impactengine.com
What is 3Impact?
3Impact Game Engine is a full-featured, open source project. It is not only a game engine, but also a Game Programming Toolkit (GPT) for 3D development. 3
What’s New in the?
3Impact Game Engine is a powerful and reliable simulation engine written in 32-bit C++, making it a great project for learning game development. The engine is fully integrated: it provides ready-to-use API functions to be used in any game. The provided DLL includes full source code, while the EXE version has an installer and includes full documentation, demos and examples to make programming even easier and faster.
3Impact Game Engine includes:
· Integrated rendering engine (with hardware rendering support), which is able to render worlds consisting of any number of static objects.
· Integrated physics engine which runs in real-time, synchronously with the rendering engine.
· A powerful (but fully documented) set of API functions that programmers can use in any program.
· All graphics fonts and other graphics symbols are completely customizable.
· Built-in functions (available through.NET wrapper) such as basic collision and rendering detection, materials, full multi-touch control, etc.
· Multiple game engines including basic network game engine.
· Available in 32-bit and 64-bit versions.
Download
The source code
How To Use
3Impact Game Engine Overview
3Impact Game Engine is based on a fully integrated system consisting of different technologies:
· Game Engine: the engine is responsible for integrating the other features of the game. The engine includes an innovative, easy-to-use API for programmers; game-specific managers (database, input, etc); it also includes all graphic and physics features.
· Rendering Engine: 3Impact Game Engine provides a fully integrated 3d graphics engine (HLSL shaders for vertex and pixel processing; hardware-accelerated ray-casting, per-pixel lighting, bump-mapping, environment mapping, accurate volumetric shadows, etc). It can also be used as a deferred renderer (using OpenGL functions such as glBegin, glEnd, glBeginContrast, etc) or as a static renderer. For higher frame rates and hardware-accelerated ray-casting it is recommended to use the hardware-accelerated rendering mode; otherwise it can be used in the recommended mode.
· Physics Engine: the physics engine provides accurate collision detection and response, rigidity, joint and spring constraints (soft, stiff, etc), motors, soft and hard surfaces, angular and angular constraints, spl
System Requirements For 3Impact Game Engine:
Windows 10, Windows 8.1, Windows 8, Windows 7 (32/64-bit), Windows Vista
64-bit processors
4 GB of RAM
2 GB of available space
1024 x 768 display resolution
DirectX Version 11
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