Arma 3 Ravage Mod __EXCLUSIVE__ Download


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Arma 3 Ravage Mod __EXCLUSIVE__ Download





 
 
 
 
 
 
 

Arma 3 Ravage Mod Download

New :New idle and walking zombie animations from the Breaking Point mod.New optional sub-mod : Ravage CUP (WIP, disables most artificial lights).Added ambiant Crowes, Kestrels and Eagles on Altis (courtesy of EO).Added a new shop type : gear (clothes, vests, headgear, goggles).Added support for PMC uniforms from CUP units.New module setting allowing to limit wrecks spawns to empty vehicles, static wrecks, or both.Support for HD3 gasmask.

Hi guys! Some informations about the mod while I take a break from the final testing phase!As stated in the OP, Ravage should be easy to use for mission makers (eventhough the first version will lack customisation options).With that in mind let me share some details on how zombies work in Ravage. ;)The first version will include various modules, one of them allowing you to spawn zombies all over the map (it is possible to define black-list zones, more infos on that later).The spawn function should be compatible with every single map available – as long as it contains some buildings, no matter the type of building.The maximum number of zombies is dynamic as it depends on the sun angle. Of course, the code has its own clean up function, making sure that unused zombies are deleted as the player move across the map.Spawned zombies aren’t persistent, but it is possible to clean up a location : as long as you remain in the same area, no more zombies will spawn.About their behaviour :They can attack any human being (player and NPC), as well as dogs (the next versions of Ravage will probably include feral dog packs la STALKER).Their spotting abilities are tied to several factors to achieve a somewhat dynamic behaviour : sun angle, the target speed, field of view and the target’s stance (crouched, prone etc).

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Autore dell'articolo: nepisant

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