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Cave Digger: Riches DLC [hack]
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Cave Digger: Riches DLC [hack]
after reading the document, the vault hunter must proceed to the boneyard to complete the game. the player is then immediately presented with the choice to proceed, or start from the beginning. i went ahead and finished it as you may have heard, but i have not yet played the second episode. it should not be too difficult to finish as all of the secrets are there; for those who completed the first episode, should not be a problem as all of the materials and locations are identical. if you’ve been avoiding this due to that, then you’re doing the right thing.
what i would like to see is a commentary track of what the guys at b.b.s. are thinking on designing what the series is and where they want it to go going forward. they have definitely played a part in this with the odd, weird, cool, and sometimes just plain bizarre ideas they have for gameplay.
as a result of his murderous rampage, jack set about reforming the psyche to focus more on secrecy and dark military endeavors, changing the name to the psyche-men. a single psyche-man can be found within the jackpot, albeit behind the control center where he has rigged the payout system. jack would always dispatch this man whenever an individual attempted to extort money from the jackpot, either by damaging it with a jackhammer or attempting to steal vehicles. of course, jack was always one step ahead and would soon have the psyche-man in a state of constant watch over the jackhammer and even the choice of vehicle (something the psyche-man had the power to not allow). the psyche-man never spoke in the jackpot, and so his only means of communicating with jack was via the attachment and powers of his jack battle suit.
i do find the game very much unfinished and buggy, i can have it crash on me nearly every time i enter a new level, with the save being lost. it is not always consistent on the same area of terrain, and it’s very haphazard in gameplay. i’m not sure if the load times are to blame. the controls are simple, and the timed events are tedious, i’m not sure why this game was not fully released? it could be a marketing mistake or a rushed completion, but the game is simply missing a couple of things to set it apart from the pack.
a quick list of features that could fix what’s off about the game would be: -more geysers should be added. i dug through certain levels for them, and there were loads. the one i found in the first level was full of gems. -you should be able to blast out of boulders and to ignite them. this would make mining easier and provide more fun in the early levels. -if you get stuck or need a save, you should be able to spawn back into the previous room in the same way that you can spawn back on the elevator. this way you are able to backtrack easily to try again if you fail. -as it stands, if you fail, you’re stuck with the current room no matter what, even if you try another floor. this can be far too frustrating if you go back from the underground tunnel to the elevator, only to realize you’ve missed the door to your old room. -each time you make it out of the previous room you get a small amount of money, but no points (no idea where they went). i would prefer to be awarded my bonuses when i’m back on the roof since i’ve earned them. -the game, for some reason, thinks that my second controller is an xbox wireless controller, but it isnt. i have the ps3 wired controller. -the level names (for each new level) are not shown until i go back into the previous level. at times i have found that the level is already assigned to me even though it’s not, so i skip to the next one since i’m already planning what i’m going to do anyway. -i have had the game crash or get stuck when i am switching rooms, if this happens too much, i’ll have to quit out of the game. -there’s a bug where the game gives me 1000 gold when i’m only supposed to have 990. -i can’t craft anything if i’m locked at the gate or i die.
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